About

Imagine you are in a room full of strangers and you are required to design a playful application for the guy standing next to the water cooler with the red hat. Where do you begin?

Player 26 is all about taking the unknown and revealing its layers to understand it. It is about transforming an idea into something amazing, creating a common language between client and consumer, amongst a team and delivering playful resources that can inspire and teach. We take demographics seriously and what is initially unknown, we bring into the light. We integrate this information into the design process so that we can tailor a range of different experiences for it and for you.

What we do is make your game based ideas possible. We provide consultancy if you need some direction, we also run workshops if you want to introduce the concept of game design into your workplace. Of course, these are just the some of reasons why you or your company may want a bit more playfulness, so get in touch and see what we can provide for you.

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The latest from Player26

A quick fix for adjusting BoxCollider2D size in Unity
A quick fix for adjusting BoxCollider2D size in Unity
December 17, 2017
Here is a quick fix to adjust the dimension of a BoxCollider2D to the size of a sliced sprite to its Sprite Renderer. The script is really simple to use: just drag it to the game object afte
How to tackle that ever growing Steam game list before the next big sale
How to tackle that ever growing Steam game list before the next big sale
December 12, 2017
I recently had a bit of spare time so (one of many) of my natural instincts went directly to gaming. With that said, it has been awhile since I engaged with my ever growing Steam game li...
What a shooter taught me about player connections
What a shooter taught me about player connections
August 21, 2017
It is without a doubt that with the violence in some video games, the words Shooter conjures images of explosions, gunfire, death, and destruction. When hearing about the game Spec Ops: Th
Wii can do it!
Wii can do it!
August 19, 2017
Have you ever tried to create a new habit? It could be anything in your life that you wish to improve from reading more to exercising regularly. For most of us here, working for long periods
The Lemon Meringue Pie Technique
The Lemon Meringue Pie Technique
August 15, 2017
Recently, I have begun writing my second book about Unity game development - specifically in the context of 2D. I am still in the first draft stages, but when it comes to writing introductor...
Introducing the GEM Framework
Introducing the GEM Framework
July 24, 2017
We have frameworks for everything from games to human behavior. As humans, most of us we have the desire to maintain some sort of (albeit categorical) order. However, in some cases, we want

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